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If I am misunderstanding you or if you have any questions at all, please let me know.In accordance with the art. It seems to me that the problem is simply one of finding missing textures and relinking to them. Keep in mind that you don't have to use this new Slate editor, if you prefer the older material editor you can go back to it as shown below. From there you can use the path button to get to where the map is located. Or, you can select the black square as noted in your post above, and double click it to bring up the bitmap properties dialog on the right side. Or, you can do them 1 by 1 with "Browse".

From there you can select multiple entries on the list and right click to use "Set Path" to link them to a new location. From there look for paths that show "File Missing" as the status. What I would do is go to File/Green button-> References -> Asset Tracking. The reason those map slots are black are almost definitely because the pathing is incorrect and it's not loading the map. (For example, create an Architectural material and it has a bunch of presets in the drop down menu.) Others were removed because the scanline renderer isn't really used as much as raytraced renderers. There used to be a lot more of them but many got made into presets instead. I do have 4 material libraries in my installation located at C:\Program Files\Autodesk\3ds Max 2017\materiallibraries.

Hello you for the clarification, this helps considerably.
